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31号Q&A:新画质游戏 亲爹IS4底盘的TD(2)

发布时间:2013/12/31 09:04:12 来源:贴吧 作者:突击虎381

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  - there is enough content scheduled to come out, so much that WG has a problem finding suitable candidates for outsourcing to do it fast, even if the price offered is high

  WG有足够多的卫星在天上,多到我们给出足够高的悬赏他们也不下来

  - the first vehicles to be reworked into HD will be the “legendary” mass produced vehicles like Tiger (SS: eg. not a single nation)

  第一批重制的坦克模型会是像老虎一样的传奇性量产车(不止一个国家)

  - there will be map overhauls in order to make the maps look more “atmospheric”: currently, developers are working on the Prokhorovka map, there will be destroyed tanks, AA guns, field guns, fires, smoke and air combat in the sky (this is not just for historical battles, but for random too)

  地图会更有实战氛围,现在卫星专家正在修理普罗霍副卡,以后会有防空炮,野战炮,浓烟(小霸王:WQNMLGB),以及空战(不单单会在历史战中出现)

  - apparently the “old” Prokhorovka map will remain as a map and this “new” Prokhorovka will be in the game as a separate map

  新老普罗霍副卡会作为两张图并存(玩我呢?)

  - Storm states that it’s very complicated to create deformable terrain in WoT, because it would have to be done serverside, so terrain like in Spin Tyres will not come

  STROM说给WOT加入可以破坏的地面很难,因为这是服务器运算的游戏。所以像Spin Tyres这样的可破坏地图是没戏了

  - currently, an “improved tank movement model” is being developed, that will take torque and shifting gears and slippery terrain into account (so the tank movement is more realistic). WG develops this so that they actually went to military testing ground, borrowed a T-72 and BMP and tested it. Even the physics programmers were driving it, so they know what they are doing. This will come soon, prototype model is already working.

  现在WG正在改进坦克的移动机制,会加入扭矩,换挡和打滑的影响。WG实地考察了军用试验场,借了个T72和BMP来模拟,这卫星会很快落地,新的原型机制已经做好了。

  - the boxes and other stuff on the tank will also move with the tank movement (“bounce”) and also the tank getting dirty from mud by driving through it

  坦克外挂的箱子会因为坦克的机动产生互动,坦克也会在开过泥潭之后沾上泥浆(LZ:如果你的小霸王足够NB)

  - the realistic movement mentioned above will be calculated by the server, eg. no extra computer load

  以上说的新移动机制不会增加你小霸王的负担,因为完全是服务器运算的

  - explosions will be made the way they are in WoWp

  爆炸效果会从WOWP借用。

  - the “hexagonal wheels” and other “rough angles” will be fixed in the HD models

  多边形轮子会在HD客户端里被修正

  - there will be new (better) anti-aliasing

  会有新的抗狗牙选项

  - there will be new grass render (“SpeedTree”), it’s being worked on – hopefully fixing the situation where the grass disappears after 50 meters

  新的草地渲染正在研发中,希望可以修正草地只能渲染眼前50米的问题(什么,你说你开不了灌木覆盖?)

  - Storm states that the piece of information that without mist, FPS is higher than with it is obsolete

  STROM表示游戏里的薄雾大幅降低FPS的流言已经过时了

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