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坦克世界8.10:论可摧毁物体击穿机制

发布时间:2013/12/19 11:39:29 来源:巴豆论坛 作者:yi︶曲゛流年

  来源: http://wargaming.livejournal.com/1732.html

  Hello everyone,

  大家嚎,

  developer Bigangrycat posted the following explanation of how the penetration of soft objects works on the developer blog. The penetration is introduced in 8.10 – AP and APCR shells will penetrate softer (destructable) objects, such as fences and walls and will continue to fly forward with 25mm penetration loss.

  开发团队的一员,Bigangrycat把以下的关于可摧毁物体的机制发在了开发者的博客上。这个机制将会在8.10加入游戏—AP以及APCR弹会穿透一些软的(可摧毁的)物体,例如篱笆和墙壁什么的,但是炮弹还可以继续飞翔。同时炮弹的穿深还要减少25mm作为惩罚。

  Here’s how it’s going to work (I modified the developer picture by cutting out the Russian text, I will explain below):

  以下就是工作原理(我把图片上的毛文去掉了,下文会有解释)

  

2.jpg

 

  This penetration mechanism does NOT apply to HE and HEAT shells, those work like before. Here, we can see an example of four shell trajectories. As for AP/APCR shells:

  这个穿透机制并不适用于HE以及HEAT弹药,它们的效果不会有变化。上图中,假设1,2,3,4为四发炮弹的弹道,全部都是AP/APCR弹:

  - shell 1 is aiming into the wall, it just stops there and won’t fly further like before

  1号炮弹飞到了房子的墙上,它会像老版本一样直接停止飞行

  - shell 2 is flying through the stone fence, it will lose 25mm of penetration and will fly further

  2号炮弹穿过了石头篱笆,它的穿深减少了25mm,但是依然在继续飞行

  - shell 3 is flying through the very soft gate, shell flies through it without penetration loss

  3号炮弹击穿了一个非常脆弱的小门,炮弹继续飞行,同时穿深不变

  - shell 4 is again flying through the stone fence: if it was a HE/HEAT shell, it would simply destroy the fence without flying further (this is to simulate the fact that HE and HEAT shells have fuses, that do get triggered by such impact)

  4号炮弹与2号一样,也击穿了一个石头篱笆:假如它是HE/HEAT弹的话,它会直接把篱笆摧毁掉,并且炮弹不会继续飞行(这是为了模拟HE和HEAT炮弹上有一些会被撞击而引燃的引信)

  From the discussion:

  以及讨论区的东西:

  - you might have noticed that there are destructable houses in the game, consisting of “segments” (for example when you run into it, only half breaks down and you have to drive further to destroy it whole. In such a case, every such segment counts as one destructable object, so when you shoot through such a house with two segments (smaller wooden houses for example), both will get destroyed, but the shell will lose 50mm of penetration (25mm for each), while before you needed two shells to destroy such a house

  你也许注意到了,现在游戏内有一些可以被拆掉的房子,它们都是由几个“部分”组成的(栗如说你撞进了房子,房子只倒塌了一半,你需要继续向前开坦克才能把剩下的一半也撞倒。在这种情况下,每个“部分”都只算作一个可摧毁物体,所以当你设计上述的有两个部分的房子之后(比如说小木房),房子的两个部分都会被摧毁,但是炮弹会损失50mm的穿深作为代价(一个部分减少25mm)不像以前,你需要开两炮才能拆掉这样的房子)

  - at the same time Bigangrycat states that the majority of houses is not penetrable this way

  与此同时Bigangrycat也表示游戏中的大部分房子是没办法被上述机制击穿的

  - complete list of destructable objects won’t be issued, there are too many

  不会有完整的可摧毁物体的列表,因为实在太多了

  - penetration will also cause the destruction of the object

  击穿各类物体的同时也会导致物体被摧毁

  - objects, that earlier didn’t react on shells passing thru them (for example haystacks) will stay the same

  以前版本那些不会对炮弹的穿过产生影响的物体(比如干草堆什么的)没有改动

  - the “silhouette” will work the way it did until now

  “敌人的轮廓”会和现在一样,不会有变化(你看不见躲在墙后面的人)


         编辑:人偶、|皮

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