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12/2 QA:我宣你造吗?高清IS-6无缘9.13

发布时间:2015/12/02 08:10:57 来源:贴吧 作者:daikabbs

  - developers admit: Stalingrad gameplay has issues

  开发者承认斯大林格勒地图的玩法有问题。

  - why were all tier 8 mediums buffed and not Type 59? Because Type 59 has limited MM

  为啥其他8级中坦都加强了,唯独没有59式?因为59式有分房保护。

  - some players are encountering issues with the proper landscape display (graphics), this is because they lack enough RAM

  有些玩家遇到地表无法正确显示的问题,这是内存不足导致的。

  - after the recent micropatch, the players are complaining that the personal reserves in the "Steel Hunt" mode and the income were nerfed too hard, but neither was actually touched

  在最近的小补丁之后,有玩家抱怨围猎战中的个人储备和收益给砍了太多,但实际上根本没动过。

  - Storm on whine about nerfed credit income: "The 'income was nerfed' whine always comes up regardless of the update content ever since the game was released. That's why I am ignoring such complaints already for a long time. Statistics will show everything."

  关于银币收益被砍的抱怨,Storm谈到:“自打游戏发布以来,不管你更新什么内容,都会有人抱怨受益给砍了。所以我很久以前我就无视此类抱怨了,统计数据能说明一切。”

  - Storm is apparently not concerned about the cheat mod that shows artillery positions: "The mod doesn't show the position of all arty just so by the way. It only shows the points the players saw when the enemy arty shot. On the server side, the height of the "camera" used to calculate the viewed area for tracer display is fixed."

  Storm不担心作弊插件会显示出火炮的位置。“那个插件无法显示所有火炮的位置,它只是显示玩家看到敌方火炮射击的点。在服务器端,为炮线计算可视区域的‘镜头’高度被修复了。”

  - Wargaming developers are reading player feedback

  WG的开发人员正在看玩家的反馈意见。

  - the list of most important WoT issues according to developers is: arty, matchmaker, UI and spotting system

  据开发者说,在WoT最重要的问题列表上,有火炮问题、分房问题、用户界面问题和点亮系统问题。

  - new personal missions? "No comment"

  新的个人任务?“无可奉告。”

  - the recent hotfix didn't fix the artillery traverse "twitching" completely - it was fixed for mouse, it stayed for keyboard

  最近的热修复补丁没有完全修复火炮转向时“抽搐”的问题,仅修复了鼠标控制时的问题,键盘控制时仍有问题。

  - the hole behind the KV-5 mantlet will not be made smaller

  KV-5炮盾后的洞不会变小。

  - the mantlet penetration mechanism will not be changed (some players are asking for mantlets to "eat" ammo to simulate the shells getting stuck between the armor and the breech

  不会改炮盾穿透机制(有些玩家要求让炮盾有“吞”炮弹的功能,以模拟炮弹给卡在装甲和火炮后膛之间的情况)。

  - shot ammunition in WoT will not be modelled as an object (with volume), it will remain a single point

  射出去的炮弹不会按实体建模(有体积),还将是一个点。

  - it's not possible to simply implement the map tiering on/off toggle

  关于按房间等级分配地图的机制,简单地引入一个开启/关闭该功能的开关是不可能的。

  - current sound test includes 6 different gunshot sounds depending on caliber, the range will be extended in the future

  在目前新音效的测试中,根据口径不同,有6种不同的炮声,在将来还会有更多种类。

  - movement inertia was reduced based on whine of e-sports players so that the vehicles remain well-controllable

  因为电竞选手的抱怨,减小了车辆移动的惯性,所以车辆的可控性仍然是很好的。

  - the developers are looking forward to the new motion physics feedback

  开发者正在等关于新物理系统的反馈意见。

  - the players noticed that sometimes it's possible to just go and turn with the turret but you can't stop the vehicle even if you stop pressing the forward button. This is due to packet loss, the turret rotation in turn won't reach server. Packet loss can be dealt with by calling the ISP.

  有玩家发现有时候你一直前进,炮塔可以转,但即使松开前进键也停不下来。这是丢包造成的,旋转炮塔的指令其实是无法送达服务器的。丢包这事找ISP解决。

  - the sound/motion physics client is based on old client version, other things in it than the physics and sound can be ignored (such as the old personal mission variants)

  新音效/移动物理系统测试用的客户端是基于旧版客户端制作的,请无视除了音效和物理系统以外的那些旧内容(比如旧的个人任务)。

  - tanks flipping on their roof were not removed from motion physics

  并没有将底朝天翻车这个功能从移动物理系统中移除。

  - the developers are sure that the acceleration is not worse in new motion physics, they checked specifically

  开发者肯定在新的移动物理系统中,加速性没有变差,他们专门检查过。

  - the developers do not need more general feedback for now, they know what the problems of the game are

  开发者现在不需要更多一般性的反馈意见,他们知道游戏的问题所在。

———————————————插播一条新闻—————————————————

  the IS-6 will not appear in HD in 9.13 due to issues with its model.

  由于模型的问题,9.13不会有高清IS-6了。

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