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11/29 QA:检查并提升过攻坚战的收益

发布时间:2015/11/30 08:26:38 来源:贴吧 作者:daikabbs

  - the Domination mode profitability was reviewed and increased

  检查并提升过攻坚战的收益。

  - the issues coming from pressing alt+Q in the game at the same time were not fixed by the micropatch

  小补丁并没有解决游戏中同时按alt+Q引发的问题。

  - the issue where the HDD is constantly swapping in the game reading textures can be mitigated by reducing the visual effect quality in settings

  可以通过在设置中降低画质的办法来缓解硬盘不停读取纹理的问题。

  - the bug where pressing alt didn't activate the alternative minimap icon vehicle descriptions was fixed

  那个按下alt在小地图显示车型功能无效的bug被修复了。

  - Japanese TD's and Italian vehicles? "No comment"

  本子TD和意大利车?“无可奉告。”

  - developers are not concerned that the better conditions of Blitz gameplay would steal WoT players

  开发人员并不担心闪电战更好的游戏性会勾引走WoT的玩家。

  - serverside replays will not come in 2016

  2016年不会有服务器端的录像。

  - Storm on ghost shells: "The ghost shell issue is vastly overblown. From 20 reports we receive for examination, only 1 or 2 are valid. This problem is as old as the game itself. There were no changes that would make this problem worse. We aren't seeing any increase of report frequency in this patch"

  Storm谈幽灵炮弹:“幽灵炮弹问题被严重夸大了。在我们收到到每20起报告中,经过检查只有1-2起确有其事。这问题一直存在,并没有变得更严重。在这个版本中,我们没有发现任何报告频率上升的迹象。”

  - developers will not publish any details about the game core architecture regarding the ghost shells, because these details could be used negatively against Wargaming

  开发者不会公布和幽灵炮弹相关的、任何游戏核心构架的细节,因为这些细节可被用来攻击WG。

  - there are multiple smaller issues with the game UI and game overall (for example the panel where XP and damaged modules are shown isn't working properly), that are right now pretty hard to fix due to the "Rubikon" fuckup because all the deadlines went to hell and developers are under a lot of pressure. Some of the annoying but non-critical bugs will be fixed in the next patch, which will come relatively soon.

  总体上讲,游戏界面和游戏本身有一些小问题(比如显示经验和被毁模块的面板不能正常工作),这些问题在目前很难得到修复。这是因为10.0搞砸以后,所有的日程安排都乱套了,开发者的工作压力很大。有一些恼人但不严重的bug会在下个版本修复,下个版本很快会出。

  - developers will be reconsidering the patch release frequency

  开发者会重新考虑出新版本的频率。

  - Storm on the player concern that the bugs and issues in WoT are reaching critical level "Yea but there are no more new problems. Strictly speaking there is no more increase to the amount of problems as such. The bad thing is that the old problems aren't getting fixed and player patience is not endless. I hope along with you that the situation will improve. I will personally put all the effort in this direction."

  有玩家担心游戏中bug和问题的数量已到了一个危险的水平线,Storm对此谈到:“是的,但并没有更多新的问题。严格讲是此类问题的数量没有增加更多。糟糕的是老问题没有解决,而玩家的耐心有限。我和你们一样都希望能改变这种状况,我个人会尽全力来做这件事。”

  - Storm on being asked how he ses the arty issues as the main game designer: "I am not the main game designer. We have however described the way the solutions will happen earlier: we will experiment with some additional mechanics: smoke shells, artillery warning, illumination shells allowing arty to spot, crew suppression after being hit, parameter rebalance (damage, accuracy, reload, aimtime), it's even possible we will try to introduce some fixes to the matchmaker. No details yet. When we finish working on prototypes and there is more info available, then it will be possible to publish something. We are already working on these things."

  有人问Storm,作为主设计师,对火炮问题是怎么看的。Storm回应说:“我并不是主设计师。不过我们先前讲过会如何解决这个问题。我们会测试一些新的机制:烟雾弹、火炮来袭警告、点亮敌人的照明弹、击中后压制敌人乘员、参数的再平衡(伤害、精度、装填、缩圈),甚至可能会对分房做一些修正。目前还没有细节可公布,等我们完成了原型之后,就会有更多信息了,或许会公布一些。这项工作已经开始了。”

  - the complaints about the Swamp map (A4 sector, some stones blocking the way), developers can't find any issue there yet

  有人抱怨黑暗沼泽地图的A4位有一些石头挡路,开发者没有发现有这问题。

  - the reported issue where in Domination after a respawn the autoaim is not working could not be replicated by developers

  有报告说在攻坚战中,重生后无法使用自动瞄准,开发者无法再现这个问题。

  - FV4202 marathon in 9.13? "No comment"

  9.13搞FV4202的马拉松活动?“无可奉告。”

  - developers have the situation with the T34 roof (allegedly too big a weakspot) under control

  美系T34头皮问题(有人说这个弱点太大了)尽在开发者掌控之中。

  - the fact Kolohousenka didn't appear in the common test was a bug

  公测中没有捷克线1级车是个bug。

  - some players are annoyed by the Chinese 113 tank buff, the developers see no reason for the annoyance, buff is sufficient

  对于113的加强,有些玩家感到不爽。开发者看不出有何不爽的理由,这样加强已经足够了。

  - the balance department developers are playing WoT a lot

  平衡部门的人员WoT玩得很多。

  - the developers are confused by T 50/51 feedback - some claim it's overpowered, some that it's too weak

  对于捷克线10级车T 50/51的反馈意见把开发人员搞糊涂了,有人说这车太强,有人说太渣。

  - the KV-5 armor was overbuffed, the rear hull armor will be reverted to the old level

  KV-5的装甲被过度加强了,车体后部的装甲会改回到以前的水平。

  - D-10T was not changed in the test, the penetration of LB-1 and LB-1S guns however was increased to 183mm due to use of different shells

  在测试服上并没有改过D-10T炮。不过LB-1和LB-1S的银币弹穿深被加强到了183mm,这是因为使用了不同的炮弹。

  - there will be no FPS optimization (the issue of FPS drop after spotting an enemy) in 9.13 - 9.13 will bring a number of fixes for the previous patch, new content and some tank rebalancing, no other fixes are planned

  9.13没有做FPS的优化(此处指点亮敌人后掉FPS的问题)。9.13会修复一些上个版本的问题,有一些新内容和一些车辆的再平衡,没有打算修复其他问题。

  - T29 mantlet was not nerfed, the description (numbers) in the garage is bugged. 279mm stays

  没有砍过T29的炮盾,车库中的描述(数据)出错了,仍然是279mm。

  - developers are removing maps from WoT based on RU public voting in past three months

  在过去三个月,是根据俄服玩家投票的结果来移除地图的。

  - Fyord map was removed because the gameplay on it was considered poor

  之所以移除北欧峡湾地图,是因为这游戏的游戏性差。

  - RU players are "hysterical" about the IS-6 armor nerf in HD - Storm states that there are no significant armor nerfs in HD, the only thing is the bugged turret ring (too weak from the front, will be fixed)

  俄服玩家因高清IS-6装甲被砍而变得“歇斯底里”。Storm说高清IS-6的装甲没有显著的变化,唯一的例外就是出bug的炮塔座圈(正面太弱,会修复的)。

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