特别测试上音效引擎:耳朵分辨炮弹的方向

跟帖评论 我要投稿作者:113322qwe1 来源:贴吧 发布时间:2015-12-01 08:15
内容简介: 特别测试上音效引擎的改动:用Wwise替换了目前的FMOD音效引擎。
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  Changes to Sound Design in the Special Test

  特别测试上音效引擎的改动:

  Replaced the current FMOD sound engine with Wwise.

  用Wwise替换了目前的FMOD音效引擎。

  Emphasised the informational component of sound. Now, the players always hear the most important in-game events first.

  突出了音效的信息功能,现在总是能让玩家一耳朵就听到最重要的游戏事件。

  Fully reworked all gameplay sound content.

  完全重制了所有游戏音效。

  New battle ambience is composed of unique content, recorded at various proving grounds.

  通过在多个试验场上实地录制的、独特的音效来烘托战斗气氛。

  Increased the overall distance at which important sounds are heard. Now, all events for shots, explosions and hits cover the whole vehicle visibility range (~600m), creating a more informative and immersive combat environment.

  提高了能听到音效的距离范围。现在,在车辆整个视距内(约600m),所有的射击、爆炸和击中的音效能听到,为玩家提供更多的信息,以及更好的战斗气氛。

  Reworked the sound design for both arcade and Sniper aim modes.

  重制了普通和开镜模式下的音效。

  Fully reworked the sound of vehicle engines. The new sounds are based on authentic recordings of WWII armoured vehicles.

  完全重制了发动机的音效,新音效是基于真正二战车辆的录音制作的。

  Fully reworked the sound of vehicle tracks. Now, as with engines, the sound of tracks changes depending on the manoeuvres of a vehicle.

  完全重制了履带的音效。现在和发动机音效一样,根据车辆的行驶动作,履带音效有相应的变化。

  Fully reworked the sounds of gun shots, both inside and outside of vehicle turrets. However, the current system of calibres has been kept.

  完全重制了火炮开火的音效,包括车外和炮塔内的音效。不过,继续使用了目前的口径区分系统。

  Fully reworked the sounds of penetration. Now, not only can a player identify the calibre of the penetrating shell—they can also identify how much damage the penetration caused to their vehicle.

  完全重制了击穿装甲的音效。目前,玩家不仅能分辨出炮弹的口径,还能分辨出造成了多少伤害。

  While in Sniper aim, players can now identify by ear from which direction their vehicle was hit.

  在开镜模式下,玩家能用耳朵分辨出击中他的炮弹来自哪个方向。

  Reworked the sounds of tracers. Now, there is a discernible difference in how shells of different calibres sound when hurtling in close proximity to your vehicle.

  重制了炮弹飞行的音效。现在炮弹离你很近时,能分辨出不同的口径。

  Reworked the sounds of vehicle explosions.

  重制了车辆爆炸的音效。

  Reworked and re-implemented the special sound upon causing a critical hit.

  重制并在次引入了毁伤模块和乘员时的特殊音效。

  Introduced sound notifications upon destruction of vehicle modules.

  引入了模块被摧毁的提示音。

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